Penalty Kill
Wedge +1
Our primary penalty kill — contain first, then pressure the mistake.
Three killers own the slot. One killer is the +1. We contain until they bobble the puck or turn their back — then we attack.
The Idea
- Wedge: LD, RD, and F2 form a triangle that protects the net-front and high slot.
- +1: F1 (to start) plays above the hash marks, dictates routes, and pressures the puck.
- Goal: Take away the middle, force the power play to the wall, and create turnovers without opening the slot.

Containment Rules
The +1 does not run around for the sake of pressure. We play containment until the read is right.
- Stay on top of the puck carrier — stick in the seam, body between them and the middle.
- Angle them down the wall. Do not get beat backdoor or under your stick.
- Wedge players hold the triangle. Weak-side D owns the backdoor. F2 kills the high slot / bumper.
- Do not overchase. Overcommitting opens one-timers and backdoor looks.

When We Attack
Pressure hard only when the power play gives it to us:
- They bobble the puck
- They turn their back to the puck carrier / pressure
- A rim or soft rim creates a race we can win
Then the +1 attacks, forces the wall, and looks for the clear. Everyone else stays connected in the wedge.

Rotations — Who Becomes the +1
The +1 is a role, not a fixed player. Closest man becomes the new +1; the previous +1 fills the wedge. Talk every handoff.
Rotation A — F1 Chases the Strong-Side Corner
- Puck goes strong-side corner → F1 becomes the corner +1
- F2 holds the top of the wedge
- Strong-side D supports net-front / wall; weak-side D owns backdoor

Rotation B — Low D Becomes the +1
- Puck is low and the D is the closest man → that D becomes the new +1 and contains / chases into the corner
- Previous +1 (F1) rolls down into the wedge
- Same rule: contain until bobble or back turned, then attack

Rotation C — Windshield Wipe Across the Top
- If the puck slides east–west across the points, the +1 wipes with it and denies the seam
- If the +1 is late or exhausted, F2 steps up as the new +1 and the old +1 fills the triangle
- Never leave the slot empty during the handoff


Keys for Belmont
- Primary PK: Wedge +1 every night unless coaches call something else
- Contain → attack: patience first; violence on the mistake
- Communicate: “I’ve got +1,” “You’re wedge,” “Backdoor”
- Clear north: when we win it, get it out — no fancy plays in our box
- Heads on a swivel: weak side never ball-watches
Own the slot. Force the wall. Kill the mistake.